The following will allow you to change the windows cursor in XNA to any. The Windows operating system is designed to give extremely responsive mouse movement no matter how slow your applications are running, so we’d like to harness this power in XNA while also giving us the power to change our cursors. The first method is to hide the mouse cursor and draw a custom texture in place of it – but anyone who is developing a game that might not be running at a full 60 frames/sec will know that this is does not work well, as it results in a very slow and unresponsive mouse movement. For anyone who is looking to develop a mouse-based game for Windows using the XNA framework, it’s pretty critical to be able to change your mouse cursor in game.